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SOUND.c
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C/C++ Source or Header
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1996-06-03
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23KB
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873 lines
#include <stdlib.h>
#include <stdio.h>
#define ARROW_CHAR 3
#define SPACE_CHAR ' '
#define ARROW_X 0
#define VAL_X 15
#define TITLE_Y 0
#define FIRST_X (ARROW_X+1)
#define FIRST_Y (TITLE_Y+2)
#define PLAY 0x20
#define FREQUENCY 0x21
#define MIN(x,y) ((x) > (y) ? (y) : (x))
#define MAX(x,y) ((x) < (y) ? (y) : (x))
#define NB_MODES 5
extern unsigned char _reg_0x10;
extern unsigned char _reg_0x11;
extern unsigned char _reg_0x12;
extern unsigned char _reg_0x13;
extern unsigned char _reg_0x14;
extern unsigned char _reg_0x15;
extern unsigned char _reg_0x16;
extern unsigned char _reg_0x17;
extern unsigned char _reg_0x18;
extern unsigned char _reg_0x19;
extern unsigned char _reg_0x1A;
extern unsigned char _reg_0x1B;
extern unsigned char _reg_0x1C;
extern unsigned char _reg_0x1D;
extern unsigned char _reg_0x1E;
extern unsigned char _reg_0x1F;
extern unsigned char _reg_0x20;
extern unsigned char _reg_0x21;
extern unsigned char _reg_0x22;
extern unsigned char _reg_0x23;
extern unsigned char _reg_0x24;
extern unsigned char _reg_0x25;
extern unsigned char _reg_0x26;
enum notes {
C0, Cd0, D0, Dd0, E0, F0, Fd0, G0, Gd0, A0, Ad0, B0,
C1, Cd1, D1, Dd1, E1, F1, Fd1, G1, Gd1, A1, Ad1, B1,
C2, Cd2, D2, Dd2, E2, F2, Fd2, G2, Gd2, A2, Ad2, B2,
C3, Cd3, D3, Dd3, E3, F3, Fd3, G3, Gd3, A3, Ad3, B3,
C4, Cd4, D4, Dd4, E4, F4, Fd4, G4, Gd4, A4, Ad4, B4,
C5, Cd5, D5, Dd5, E5, F5, Fd5, G5, Gd5, A5, Ad5, B5,
SILENCE, END
};
unsigned int frequencies[] = {
44, 156, 262, 363, 457, 547, 631, 710, 786, 854, 923, 986,
1046, 1102, 1155, 1205, 1253, 1297, 1339, 1379, 1417, 1452, 1486, 1517,
1546, 1575, 1602, 1627, 1650, 1673, 1694, 1714, 1732, 1750, 1767, 1783,
1798, 1812, 1825, 1837, 1849, 1860, 1871, 1881, 1890, 1899, 1907, 1915,
1923, 1930, 1936, 1943, 1949, 1954, 1959, 1964, 1969, 1974, 1978, 1982,
1985, 1988, 1992, 1995, 1998, 2001, 2004, 2006, 2009, 2011, 2013, 2015
};
unsigned char music[] = {
C3, C3, G3, G3, A3, A3, G3, SILENCE,
F3, F3, E3, E3, D3, D3, C3, SILENCE,
G3, G3, F3, F3, E3, E3, D3, D3,
G3, G3, F3, F3, E3, E3, D3, D3,
C3, C3, G3, G3, A3, A3, G3, SILENCE,
F3, F3, E3, E3, D3, D3, C3, SILENCE,
END
};
struct Params {
char *name;
unsigned int max;
};
struct Params params_0[] = {
{ "Main Controls" , 0 },
{ "All On/Off" , 1 },
{ "Vin->SO1" , 1 },
{ "Vin->SO2" , 1 },
{ "SO1 Volume" , 7 },
{ "SO2 Volume" , 7 },
{ NULL , 0 }
};
struct Params params_1[] = {
{ "Sound Mode #1" , 0 },
{ "Swp Time" , 7 },
{ "Swp Mode" , 1 },
{ "Swp Shifts" , 7 },
{ "Pat Duty" , 3 },
{ "Sound Len" , 63 },
{ "Env Init" , 15 },
{ "Env Mode" , 1 },
{ "Env Nb Swp" , 7 },
{ "Frequency" , 2047 },
{ "Cons Sel" , 1 },
{ "Out to SO1" , 1 },
{ "Out to SO2" , 1 },
{ "On/Off" , 1 },
{ NULL , 0 }
};
struct Params params_2[] = {
{ "Sound Mode #2" , 0 },
{ "Pat Duty" , 3 },
{ "Sound Len" , 63 },
{ "Env Init" , 15 },
{ "Env Mode" , 1 },
{ "Env Nb Step" , 7 },
{ "Frequency" , 2047 },
{ "Cons Sel" , 1 },
{ "Out to SO1" , 1 },
{ "Out to SO2" , 1 },
{ "On/Off" , 1 },
{ NULL , 0 }
};
struct Params params_3[] = {
{ "Sound Mode #3" , 0 },
{ "Sound On/Off" , 1 },
{ "Sound Len" , 255 },
{ "Sel Out Level" , 3 },
{ "Frequency" , 2047 },
{ "Cons Sel" , 1 },
{ "Out to SO1" , 1 },
{ "Out to SO2" , 1 },
{ "On/Off" , 1 },
{ NULL , 0 }
};
struct Params params_4[] = {
{ "Sound Mode #4" , 0 },
{ "Sound Len" , 63 },
{ "Env Init" , 15 },
{ "Env Mode" , 1 },
{ "Env Nb Step" , 7 },
{ "Poly Cnt Freq" , 15 },
{ "Poly Cnt Step" , 1 },
{ "Poly Cnt Div" , 7 },
{ "Cons Sel" , 1 },
{ "Out to SO1" , 1 },
{ "Out to SO2" , 1 },
{ "On/Off" , 1 },
{ NULL , 0 }
};
struct Params *params_array[] = {
params_0,
params_1,
params_2,
params_3,
params_4,
};
struct Params *params;
struct SoundReg {
struct {
/* 0xFF10 */
unsigned int sweepShifts : 3;
unsigned int sweepMode : 1;
unsigned int sweepTime : 3;
unsigned int unused_1 : 1;
/* 0xFF11 */
unsigned int soundLength : 6;
unsigned int patternDuty : 2;
/* 0xFF12 */
unsigned int envNbSweep : 3;
unsigned int envMode : 1;
unsigned int envInitialValue : 4;
/* 0xFF13 */
unsigned int frequencyLow : 8;
/* 0xFF14 */
unsigned int frequencyHigh : 3;
unsigned int unused_2 : 3;
unsigned int counter_ConsSel : 1;
unsigned int restart : 1;
} mode1;
struct {
/* 0xFF15 */
unsigned int unused_1 : 8;
/* 0xFF16 */
unsigned int soundLength : 6;
unsigned int patternDuty : 2;
/* 0xFF17 */
unsigned int envNbStep : 3;
unsigned int envMode : 1;
unsigned int envInitialValue : 4;
/* 0xFF18 */
unsigned int frequencyLow : 8;
/* 0xFF19 */
unsigned int frequencyHigh : 3;
unsigned int unused_2 : 3;
unsigned int counter_ConsSel : 1;
unsigned int restart : 1;
} mode2;
struct {
/* 0xFF1A */
unsigned int unused_1 : 7;
unsigned int on_Off : 1;
/* 0xFF1B */
unsigned int soundLength : 8;
/* 0xFF1C */
unsigned int unused_2 : 5;
unsigned int selOutputLevel : 2;
unsigned int unused_3 : 1;
/* 0xFF1D */
unsigned int frequencyLow : 8;
/* 0xFF1E */
unsigned int frequencyHigh : 3;
unsigned int unused_4 : 3;
unsigned int counter_ConsSel : 1;
unsigned int restart : 1;
} mode3;
struct {
/* 0xFF1F */
unsigned int unused_1 : 8;
/* 0xFF20 */
unsigned int soundLength : 6;
unsigned int unused_2 : 2;
/* 0xFF21 */
unsigned int envNbStep : 3;
unsigned int envMode : 1;
unsigned int envInitialValue : 4;
/* 0xFF22 */
unsigned int polyCounterDiv : 3;
unsigned int polyCounterStep : 1;
unsigned int polyCounterFreq : 4;
/* 0xFF23 */
unsigned int unused_3 : 6;
unsigned int counter_ConsSel : 1;
unsigned int restart : 1;
} mode4;
struct {
/* 0xFF24 */
unsigned int SO1_OutputLevel : 3;
unsigned int Vin_SO1 : 1;
unsigned int SO2_OutputLevel : 3;
unsigned int Vin_SO2 : 1;
/* 0xFF25 */
unsigned int Sound1_To_SO1 : 1;
unsigned int Sound2_To_SO1 : 1;
unsigned int Sound3_To_SO1 : 1;
unsigned int Sound4_To_SO1 : 1;
unsigned int Sound1_To_SO2 : 1;
unsigned int Sound2_To_SO2 : 1;
unsigned int Sound3_To_SO2 : 1;
unsigned int Sound4_To_SO2 : 1;
/* 0xFF26 */
unsigned int Sound1_On_Off : 1;
unsigned int Sound2_On_Off : 1;
unsigned int Sound3_On_Off : 1;
unsigned int Sound4_On_Off : 1;
unsigned int unused_1 : 3;
unsigned int global_On_Off : 1;
} control;
};
struct SoundReg *soundReg;
int current_value(int mode, int line)
{
if(mode == 0) {
switch(line)
{
case 0: /* global_On_Off */
return soundReg->control.global_On_Off;
case 1: /* Vin_SO1 */
return soundReg->control.Vin_SO1;
case 2: /* Vin_SO2 */
return soundReg->control.Vin_SO2;
case 3: /* SO1_OutputLevel */
return soundReg->control.SO1_OutputLevel;
case 4: /* SO2_OutputLevel */
return soundReg->control.SO2_OutputLevel;
}
} else if(mode == 1) {
switch(line)
{
case 0: /* sweepTime */
return soundReg->mode1.sweepTime;
case 1: /* sweepMode */
return soundReg->mode1.sweepMode;
case 2: /* sweepShifts */
return soundReg->mode1.sweepShifts;
case 3: /* patternDuty */
return soundReg->mode1.patternDuty;
case 4: /* soundLength */
return soundReg->mode1.soundLength;
case 5: /* envInitialValue */
return soundReg->mode1.envInitialValue;
case 6: /* envMode */
return soundReg->mode1.envMode;
case 7: /* envNbSweep */
return soundReg->mode1.envNbSweep;
case 8: /* frequency */
case FREQUENCY:
return (soundReg->mode1.frequencyHigh << 8) + soundReg->mode1.frequencyLow;
case 9: /* counter_ConsSel */
return soundReg->mode1.counter_ConsSel;
case 10: /* Sound1_To_SO1 */
return soundReg->control.Sound1_To_SO1;
case 11: /* Sound1_To_SO2 */
return soundReg->control.Sound1_To_SO2;
case 12: /* Sound1_On_Off */
return soundReg->control.Sound1_On_Off;
}
} else if(mode == 2) {
switch(line)
{
case 0: /* patternDuty */
return soundReg->mode2.patternDuty;
case 1: /* soundLength */
return soundReg->mode2.soundLength;
case 2: /* envInitialValue */
return soundReg->mode2.envInitialValue;
case 3: /* envMode */
return soundReg->mode2.envMode;
case 4: /* envNbStep */
return soundReg->mode2.envNbStep;
case 5: /* frequency */
case FREQUENCY:
return (soundReg->mode2.frequencyHigh << 8) + soundReg->mode2.frequencyLow;
case 6: /* counter_ConsSel */
return soundReg->mode2.counter_ConsSel;
case 7: /* Sound2_To_SO1 */
return soundReg->control.Sound2_To_SO1;
case 8: /* Sound2_To_SO2 */
return soundReg->control.Sound2_To_SO2;
case 9: /* Sound2_On_Off */
return soundReg->control.Sound2_On_Off;
}
} else if(mode == 3) {
switch(line)
{
case 0: /* on_Off */
return soundReg->mode3.on_Off;
case 1: /* soundLength */
return soundReg->mode3.soundLength;
case 2: /* selOutputLevel */
return soundReg->mode3.selOutputLevel;
case 3: /* frequency */
case FREQUENCY:
return (soundReg->mode3.frequencyHigh << 8) + soundReg->mode3.frequencyLow;
case 4: /* counter_ConsSel */
return soundReg->mode3.counter_ConsSel;
case 5: /* Sound3_To_SO1 */
return soundReg->control.Sound3_To_SO1;
case 6: /* Sound3_To_SO2 */
return soundReg->control.Sound3_To_SO2;
case 7: /* Sound3_On_Off */
return soundReg->control.Sound3_On_Off;
}
} else if(mode == 4) {
switch(line)
{
case 0: /* soundLength */
return soundReg->mode4.soundLength;
case 1: /* envInitialValue */
return soundReg->mode4.envInitialValue;
case 2: /* envMode */
return soundReg->mode4.envMode;
case 3: /* envNbStep */
return soundReg->mode4.envNbStep;
case 4: /* polyCounterFreq */
return soundReg->mode4.polyCounterFreq;
case 5: /* polyCounterStep */
return soundReg->mode4.polyCounterStep;
case 6: /* polyCounterDiv */
return soundReg->mode4.polyCounterDiv;
case 7: /* counter_ConsSel */
return soundReg->mode4.counter_ConsSel;
case 8: /* Sound4_To_SO1 */
return soundReg->control.Sound4_To_SO1;
case 9: /* Sound4_To_SO2 */
return soundReg->control.Sound4_To_SO2;
case 10: /* Sound4_On_Off */
return soundReg->control.Sound4_On_Off;
}
}
}
void update_value(int mode, int line, int value)
{
if(mode == 0) {
switch(line)
{
case 0: /* global_On_Off */
soundReg->control.global_On_Off = value;
_reg_0x26 = ((char *)soundReg)[0x16];
break;
case 1: /* Vin_SO1 */
soundReg->control.Vin_SO1 = value;
_reg_0x24 = ((char *)soundReg)[0x14];
break;
case 2: /* Vin_SO2 */
soundReg->control.Vin_SO2 = value;
_reg_0x24 = ((char *)soundReg)[0x14];
break;
case 3: /* SO1_OutputLevel */
soundReg->control.SO1_OutputLevel = value;
_reg_0x24 = ((char *)soundReg)[0x14];
break;
case 4: /* SO2_OutputLevel */
soundReg->control.SO2_OutputLevel = value;
_reg_0x24 = ((char *)soundReg)[0x14];
break;
case FREQUENCY:
update_value(1, FREQUENCY, value);
update_value(2, FREQUENCY, value);
update_value(3, FREQUENCY, value);
break;
case PLAY: /* restart */
update_value(1, FREQUENCY, current_value(1, FREQUENCY));
update_value(2, FREQUENCY, current_value(2, FREQUENCY));
update_value(3, FREQUENCY, current_value(3, FREQUENCY));
soundReg->mode1.restart = value;
soundReg->mode2.restart = value;
soundReg->mode3.restart = value;
soundReg->mode4.restart = value;
_reg_0x14 = ((char *)soundReg)[0x04];
_reg_0x19 = ((char *)soundReg)[0x09];
_reg_0x1E = ((char *)soundReg)[0x0E];
_reg_0x23 = ((char *)soundReg)[0x13];
soundReg->mode1.restart = 0;
soundReg->mode2.restart = 0;
soundReg->mode3.restart = 0;
soundReg->mode4.restart = 0;
break;
}
} else if(mode == 1) {
switch(line)
{
case 0: /* sweepTime */
soundReg->mode1.sweepTime = value;
_reg_0x10 = ((char *)soundReg)[0x00];
break;
case 1: /* sweepMode */
soundReg->mode1.sweepMode = value;
_reg_0x10 = ((char *)soundReg)[0x00];
break;
case 2: /* sweepShifts */
soundReg->mode1.sweepShifts = value;
_reg_0x10 = ((char *)soundReg)[0x00];
break;
case 3: /* patternDuty */
soundReg->mode1.patternDuty = value;
_reg_0x11 = ((char *)soundReg)[0x01];
break;
case 4: /* soundLength */
soundReg->mode1.soundLength = value;
_reg_0x11 = ((char *)soundReg)[0x01];
break;
case 5: /* envInitialValue */
soundReg->mode1.envInitialValue = value;
_reg_0x12 = ((char *)soundReg)[0x02];
break;
case 6: /* envMode */
soundReg->mode1.envMode = value;
_reg_0x12 = ((char *)soundReg)[0x02];
break;
case 7: /* envNbSweep */
soundReg->mode1.envNbSweep = value;
_reg_0x12 = ((char *)soundReg)[0x02];
break;
case 8: /* frequency */
case FREQUENCY:
soundReg->mode1.frequencyHigh = value >> 8;
soundReg->mode1.frequencyLow = value;
_reg_0x13 = ((char *)soundReg)[0x03];
_reg_0x14 = ((char *)soundReg)[0x04];
break;
case 9: /* counter_ConsSel */
soundReg->mode1.counter_ConsSel = value;
_reg_0x14 = ((char *)soundReg)[0x04];
break;
case 10: /* Sound1_To_SO1 */
soundReg->control.Sound1_To_SO1 = value;
_reg_0x25 = ((char *)soundReg)[0x15];
break;
case 11: /* Sound1_To_SO2 */
soundReg->control.Sound1_To_SO2 = value;
_reg_0x25 = ((char *)soundReg)[0x15];
break;
case 12: /* Sound1_On_Off */
soundReg->control.Sound1_On_Off = value;
_reg_0x26 = ((char *)soundReg)[0x16];
break;
case PLAY: /* restart */
update_value(mode, FREQUENCY, current_value(mode, FREQUENCY));
soundReg->mode1.restart = value;
_reg_0x14 = ((char *)soundReg)[0x04];
soundReg->mode1.restart = 0;
break;
}
} else if(mode == 2) {
switch(line)
{
case 0: /* patternDuty */
soundReg->mode2.patternDuty = value;
_reg_0x16 = ((char *)soundReg)[0x06];
break;
case 1: /* soundLength */
soundReg->mode2.soundLength = value;
_reg_0x16 = ((char *)soundReg)[0x06];
break;
case 2: /* envInitialValue */
soundReg->mode2.envInitialValue = value;
_reg_0x17 = ((char *)soundReg)[0x07];
break;
case 3: /* envMode */
soundReg->mode2.envMode = value;
_reg_0x17 = ((char *)soundReg)[0x07];
break;
case 4: /* envNbStep */
soundReg->mode2.envNbStep = value;
_reg_0x17 = ((char *)soundReg)[0x07];
break;
case 5: /* frequency */
case FREQUENCY:
soundReg->mode2.frequencyHigh = value >> 8;
soundReg->mode2.frequencyLow = value;
_reg_0x18 = ((char *)soundReg)[0x08];
_reg_0x19 = ((char *)soundReg)[0x09];
break;
case 6: /* counter_ConsSel */
soundReg->mode2.counter_ConsSel = value;
_reg_0x19 = ((char *)soundReg)[0x09];
break;
case 7: /* Sound2_To_SO1 */
soundReg->control.Sound2_To_SO1 = value;
_reg_0x25 = ((char *)soundReg)[0x15];
break;
case 8: /* Sound2_To_SO2 */
soundReg->control.Sound2_To_SO2 = value;
_reg_0x25 = ((char *)soundReg)[0x15];
break;
case 9: /* Sound2_On_Off */
soundReg->control.Sound2_On_Off = value;
_reg_0x26 = ((char *)soundReg)[0x16];
break;
case PLAY: /* restart */
update_value(mode, FREQUENCY, current_value(mode, FREQUENCY));
soundReg->mode2.restart = value;
_reg_0x19 = ((char *)soundReg)[0x09];
soundReg->mode2.restart = 0;
break;
}
} else if(mode == 3) {
switch(line)
{
case 0: /* on_Off */
soundReg->mode3.on_Off = value;
_reg_0x1A = ((char *)soundReg)[0x0A];
break;
case 1: /* soundLength */
soundReg->mode3.soundLength = value;
_reg_0x1B = ((char *)soundReg)[0x0B];
break;
case 2: /* selOutputLevel */
soundReg->mode3.selOutputLevel = value;
_reg_0x1C = ((char *)soundReg)[0x0C];
break;
case 3: /* frequency */
case FREQUENCY:
soundReg->mode3.frequencyHigh = value >> 8;
soundReg->mode3.frequencyLow = value;
_reg_0x1D = ((char *)soundReg)[0x0D];
_reg_0x1E = ((char *)soundReg)[0x0E];
break;
case 4: /* counter_ConsSel */
soundReg->mode3.counter_ConsSel = value;
_reg_0x1E = ((char *)soundReg)[0x0E];
break;
case 5: /* Sound3_To_SO1 */
soundReg->control.Sound3_To_SO1 = value;
_reg_0x25 = ((char *)soundReg)[0x15];
break;
case 6: /* Sound3_To_SO2 */
soundReg->control.Sound3_To_SO2 = value;
_reg_0x25 = ((char *)soundReg)[0x15];
break;
case 7: /* Sound3_On_Off */
soundReg->control.Sound3_On_Off = value;
_reg_0x26 = ((char *)soundReg)[0x16];
break;
case PLAY: /* restart */
update_value(mode, FREQUENCY, current_value(mode, FREQUENCY));
soundReg->mode3.restart = value;
_reg_0x1E = ((char *)soundReg)[0x0E];
soundReg->mode3.restart = 0;
break;
}
} else if(mode == 4) {
switch(line)
{
case 0: /* soundLength */
soundReg->mode4.soundLength = value;
_reg_0x20 = ((char *)soundReg)[0x10];
break;
case 1: /* envInitialValue */
soundReg->mode4.envInitialValue = value;
_reg_0x21 = ((char *)soundReg)[0x11];
break;
case 2: /* envMode */
soundReg->mode4.envMode = value;
_reg_0x21 = ((char *)soundReg)[0x11];
break;
case 3: /* envNbStep */
soundReg->mode4.envNbStep = value;
_reg_0x21 = ((char *)soundReg)[0x11];
break;
case 4: /* polyCounterFreq */
soundReg->mode4.polyCounterFreq = value;
_reg_0x22 = ((char *)soundReg)[0x12];
break;
case 5: /* polyCounterStep */
soundReg->mode4.polyCounterStep = value;
_reg_0x22 = ((char *)soundReg)[0x12];
break;
case 6: /* polyCounterDiv */
soundReg->mode4.polyCounterDiv = value;
_reg_0x22 = ((char *)soundReg)[0x12];
break;
case 7: /* counter_ConsSel */
soundReg->mode4.counter_ConsSel = value;
_reg_0x23 = ((char *)soundReg)[0x13];
break;
case 8: /* Sound4_To_SO1 */
soundReg->control.Sound4_To_SO1 = value;
_reg_0x25 = ((char *)soundReg)[0x15];
break;
case 9: /* Sound4_To_SO2 */
soundReg->control.Sound4_To_SO2 = value;
_reg_0x25 = ((char *)soundReg)[0x15];
break;
case 10: /* Sound4_On_Off */
soundReg->control.Sound4_On_Off = value;
_reg_0x26 = ((char *)soundReg)[0x16];
break;
case PLAY: /* restart */
soundReg->mode4.restart = value;
_reg_0x23 = ((char *)soundReg)[0x13];
soundReg->mode4.restart = 0;
break;
}
}
}
void cls()
{
int x, y;
for(y = 0; y < 18; y++)
for(x = 0; x < 20; x++) {
gotoxy(x, y);
setchar(' ');
}
}
int draw_screen(int mode)
{
int i;
cls();
gotoxy(FIRST_X, TITLE_Y);
print(params[0].name);
for(i = 0; params[i+1].name; i++) {
gotoxy(FIRST_X, FIRST_Y+i);
print(params[i+1].name);
gotoxy(VAL_X, FIRST_Y+i);
printn(current_value(mode, i), 10);
}
return i-1;
}
void play_music(int mode)
{
int i = 0;
while(music[i] != END) {
if(music[i] != SILENCE) {
update_value(mode, FREQUENCY, frequencies[music[i]]);
update_value(mode, PLAY, 1);
}
delay(20000);
i++;
}
}
void dump_registers()
{
unsigned char reg;
int i, j;
cls();
gotoxy(FIRST_X, TITLE_Y);
print("Register Dump");
for(i = 0, j = 0; i <= 0x16; i++, j++) {
if(i == 0x05 || i == 0x0F)
i++;
if(j%2 == 0) {
gotoxy(FIRST_X, FIRST_Y+j/2);
print("0xFF");
} else {
gotoxy(FIRST_X+6, FIRST_Y+j/2);
putchar('-');
}
printn(i+0x10, 16);
if(j%2 == 0) {
gotoxy(VAL_X, FIRST_Y+j/2);
} else {
gotoxy(VAL_X+2, FIRST_Y+j/2);
putchar('-');
}
reg = ((char *)soundReg)[i];
if(reg < 0x10) putchar('0');
printn(reg, 16);
}
}
void wait_event(int mode)
{
int input, i, y, last_y;
while(1) {
params = params_array[mode];
last_y = draw_screen(mode) + FIRST_Y;
y = FIRST_Y;
gotoxy(ARROW_X, y);
setchar(ARROW_CHAR);
while(1) {
input = joypad();
if(input & J_UP) {
gotoxy(ARROW_X, y); setchar(SPACE_CHAR);
if(--y < FIRST_Y)
y = last_y;
gotoxy(ARROW_X, y); setchar(ARROW_CHAR);
} else if (input & J_DOWN) {
gotoxy(ARROW_X, y); setchar(SPACE_CHAR);
if(++y > last_y)
y = FIRST_Y;
gotoxy(ARROW_X, y); setchar(ARROW_CHAR);
} else if (input & J_LEFT) {
i = current_value(mode, y-FIRST_Y);
if(i > 0) {
if(input & J_A)
i = MAX(i-10, 0);
else if(input & J_B)
i = 0;
else
i--;
update_value(mode, y-FIRST_Y, i);
gotoxy(VAL_X, y); print(" ");
gotoxy(VAL_X, y); printn(i, 10);
}
} else if (input & J_RIGHT) {
i = current_value(mode, y-FIRST_Y);
if(i < params[y-FIRST_Y+1].max) {
if(input & J_A)
i = MIN(i+10, params[y-FIRST_Y+1].max);
else if(input & J_B)
i = params[y-FIRST_Y+1].max;
else
i++;
update_value(mode, y-FIRST_Y, i);
gotoxy(VAL_X, y); print(" ");
gotoxy(VAL_X, y); printn(i, 10);
}
} else if (input & J_START) {
if(input & J_A)
play_music(mode);
else
update_value(mode, PLAY, 1);
waitpadup();
} else if (input & J_SELECT) {
if(input & J_A)
dump_registers();
else
mode = (mode+1) % NB_MODES;
waitpadup();
break;
}
for(i = 0; i < 200 && input == joypad(); i++)
delay(50);
}
}
}
void main()
{
struct SoundReg s = {
{ 0, 0, 0, 0,
1, 2,
3, 0, 4,
0x73,
6, 0, 0, 0 },
{ 0,
1, 2,
4, 0, 8,
0xD7,
6, 0, 0, 0 },
{ 0, 1,
0,
0, 1, 0,
0xD6,
6, 0, 0, 0 },
{ 0,
58, 0,
1, 0, 10,
0, 0, 0,
0, 1, 0 },
{ 7, 0, 7, 0,
1, 1, 1, 1, 1, 1, 1, 1,
0, 0, 0, 0, 0, 1 }
};
soundReg = &s;
_reg_0x10 = ((char *)soundReg)[0x00];
_reg_0x11 = ((char *)soundReg)[0x01];
_reg_0x12 = ((char *)soundReg)[0x02];
_reg_0x13 = ((char *)soundReg)[0x03];
_reg_0x14 = ((char *)soundReg)[0x04];
_reg_0x16 = ((char *)soundReg)[0x06];
_reg_0x17 = ((char *)soundReg)[0x07];
_reg_0x18 = ((char *)soundReg)[0x08];
_reg_0x19 = ((char *)soundReg)[0x09];
_reg_0x1A = ((char *)soundReg)[0x0A];
_reg_0x1B = ((char *)soundReg)[0x0B];
_reg_0x1C = ((char *)soundReg)[0x0C];
_reg_0x1D = ((char *)soundReg)[0x0D];
_reg_0x1E = ((char *)soundReg)[0x0E];
_reg_0x20 = ((char *)soundReg)[0x10];
_reg_0x21 = ((char *)soundReg)[0x11];
_reg_0x22 = ((char *)soundReg)[0x12];
_reg_0x23 = ((char *)soundReg)[0x13];
_reg_0x24 = ((char *)soundReg)[0x14];
_reg_0x25 = ((char *)soundReg)[0x15];
_reg_0x26 = ((char *)soundReg)[0x16];
cls();
wait_event(1);
}